Godot Version
Version 4.1.1 Mono
Question
In my game, I am using 2D sprites. I made them using the pixel art editor program Piskel.
When I play the scene containing those sprites, the edges of each pixel gets fuzzy.
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My cameras are children of subviewports. Don’t know if that would affect anything.
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The camera I am using is zoomed in to 8 x 8. Normally its 2 x 2, but I wanted to use 8 x 8 to highlight the image blurriness. But I am using integer values and zooming in at powers of 2, so I wouldn’t think that should affect the pixel scaling.
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I am using Default Texture Filter = Nearest. Most of what I could find online emphasized this.
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The sprite itself is not scaled in any way - its scale is 1 x 1.
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Turning on and off “Fix Alpha Border” in the import screen doesn’t fix anything.
How can I stop my sprite from looking fuzzy when the camera is zoomed in?