Blurry sprite art?

Godot ver 4.1

I’ve heard that there is some kind of bug with blurry images that can be easily fixed, and my game has some pretty pixelated art, but idk if that’s because of my setting for development being the lowest quality or what.

It is typically fixed by modifing the import settings, or sprite2d settings relating to texture filtering.

look in Flags → Texture Filter
set to nearest