Godot Version
4.4RC2
Question
Any idea how to set up textures so they aren’t as blurry as this in Godot?
As comparison, this is the texture is Blender:
4.4RC2
Any idea how to set up textures so they aren’t as blurry as this in Godot?
As comparison, this is the texture is Blender:
There are a couple things I would suggest, Im just gonna keep em short and sweet but let me know if you need me to expound on any.
Check import settings, When importing textures in Godot, check these settings:
Disable Mipmaps: If you don’t need them for distant objects
Change Filter Mode: Set to “Nearest” instead of “Linear” for pixel-perfect textures
Disable Compression: Try importing without compression
Next try adjusting your Material Settings.
Set texture Filter property to “Nearest” instead of “Linear”
Disable Anisotropic Filtering if it’s enabled
Next, check resolution settings
Ensure your textures aren’t being downscaled during import
Check texture size limits in Project Settings
Increase texture resolution if needed
Then in your project settings try checking your settings for any anti-aliasing. Might cause blur.
If your game uses viewports, check the scaling settings.
Blender is optimized for quality rendering while Godot applies various optimizations for real-time performance. Adjusting these settings should help you get closer to the Blender quality. I will say some stuff is done for playing in your editor and you can make it clearer and sharper when you ship but use less resources for testing.
Thank you very much for the recommendations!
While trying them, I got the impression that you may be coming from working with low-res pixelated texture for a retro PS1 look?
As I am working with a 2k texture, I found that I need to:
Linear Mipmap Anisotropic
Here is the results:
You would be correct, I work mostly with pixilated sprites and 2d textures. I try and stay away from 3d works haha. I’m glad you found what you needed!