Bone not animating for small, minor movements

Godot Version

Godot 4.6.2

Question

In the animation editor and while running the game. Any key frame action that has been done with a specific bone has no affect until a certain threshold.

Intended Behavior

Animation in Blender: https://gyazo.com/698b48bd74e185ab67847486b03413be
Animation in Import: https://gyazo.com/68567e6ad11640b8947bf822daeca1b8

Observed Behavior

Animation in Animation Editor: https://gyazo.com/58682e00eec5923c15f861620eaa9059
Animation in Testing: https://gyazo.com/249a02e368ebb86497a1f97bf98ed749

In the intended behavior, the hip joint of the rig has some transformation, bobbing the character up and down. This is not seen in the Animation Editor nor during testing.

Below is a video of me intentionally making the animation go haywire, which somehow is working as intended
https://gyazo.com/6ff46cf12bf87fd1b6d1ef02bc64f695

This scene uses a singular AnimationPlayer along with an AnimationTree

I’m fairly new to Godot, having transferred over from Roblox, help would be greatly apprechated

I figured it out

In Advanced Import Settings, under the Animation Player, turning optimizer off would fix this problem.