Godot Version
Godot 4.2.1
Question
I am trying to find out how to do simple editing of animations and adding key frames in Godot. Through trial and error, I found out how to get to a point where I can transform bones and then add keyframes with all the changes I have made to the skeleton. However I can’t seem to rotate them for some reason. They always rotate back into their initial position, immediately after I make any changes. I can move them, but scaling and rotating will result in an immediate snap back. Is this intended behaviour? If yes, how can I actually rotate these. I have a video for context, but can’t upload it, since I am a new acount. I can provide it, if requested. Any help would be nice, since I can’t even find a video of anyone using the features I am trying to figure out how to use.