Godot Version
Godot v4.4.1.stable - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 32.0.15.6603) - 11th Gen Intel(R) Core™ i9-11900K @ 3.50GHz (16 threads)
Question
Why are my hurtboxes trailing behind? You can see in the attached screenshot that the hurtboxes (green ShapeCast nodes attached to the Skeleton3D with BoneAttachment3D nodes) are in the pose from the previous frame. This is really bad. How can I fix this? I recently fixed the 1 frame delay for the collisions, but I just can’t figure out how to stop this from happening.