Godot Version
4.4.1
Question
First of all I’m new using Godot, so could be that I asked somethig pretty obvious for the community… if so I’m sorry
I have reached this situation:
I have followed the instructions of the manual in the web site for animations / 2D skeletons:
I could make it work, but when I started to play with animation I realized that I hace added extra bones (1 extra for each leg and arm). Therefore, I started trying to correct the problem. He had arranged the hierarchy of bones in the following way:
- hip_left
- leg_left
- calf_left
- foot_left
- calf_left
- leg_left
Yes!!, I have “invented” hip_left bone because I did not realized how to move de bones in 2D main editor … BTW this would be good to be explained better in the manual
So I updated the nodes hierarchy to set the leg_left node as a child of the main hip node, here is a scrrenshot of how I setted:
Then, when I want to paint the points in polygon editor I saw that the bones a placed in wrong position:
here is the project in GitLab web site:
Am I doing something wrong ?? I have searched for several similar cases in the forum, on StackOverflow and on Reddit, but the solutions expressed there did not work for me.
Anyone is having a similar problem ? any ideas ?
Thanks anyway !!
Sebastian