Broken Godot UI

Godot Version

4.3

Question

My UI for Godot seems to be fractured or something like that. I am working on a game with my friend and we’re using GitHub for it. My friends screen seems to be fine but mine is all fractured and broken like this.


Can anyone help me out with this? I am new to Godot but when I work on my own game it looks fine. There is no problem with the UI.

Can anybody explain what the problem is?

What is wrong with the UI? I looks normal to me?

Make sure you are not uploading your .godot folder to GitHub

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me too have this problem it’s looks like problem with new drivers nvidia :confused: maybe…

This is a known issue with Vulkan in the new NVIDIA drivers. You can fix this by rolling back to the previous driver or just wait for NVIDIA to implement a fix. This is not only a problem with Godot and it affects even some other games.

The issue is tracked here: Graphical glitches all over the place in both game and editor - Nvidia drivers 572.16+ regression · Issue #102219 · godotengine/godot · GitHub

NVIDIA Forum post: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/556258/geforce-grd-57216-feedback-thread-released-13025/3495991/

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Why is it only happening in one of the Godot games? And not both?

One of your godot games is using “Forward+” which is a Vulkan based renderer (what changed in the drivers update) the other project is using “Compatibility” which is OpenGL based, which is rarely changed and more often suppported

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Your friend probably didn’t update his graphic drivers yet or there is some other version mismatch (some people were speculating that it has also something to do with the Windows version) on his end. He may also be using an AMD GPU, as far as I know this issue only affects NVIDIA cards (because it is an NVIDIA driver issue).

One of your godot games is using “Forward+” which is a Vulkan based renderer (what changed in the drivers update) the other project is using “Compatibility” which is OpenGL based, which is rarely changed and more often suppported

as @gertkeno also pointed out, if he is for some reason using the Compatibility renderer he will also not see the artifacts because Compatibility uses OpenGL under the hood and this is an issue with Vulkan

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Thank you for helping me figure out what the issue was, and why it occurred.