Bug with metallic roughness texture from blender and Pico 4

Godot Version

4.7-stable, XR plugin 5.1

BUG repport

I think I stumbled uppon a bug : When I create an object in blender with a material using a texture as metallic roughness, then export it as a GLTF+bin+texture, it imports well into godot 4.7 GUI, runs well on PC, on Quest 3 (deployed) but when deployed on a Pico 4 Ultra, the application initial loading never ends.

As soon as I remove the MetRough texture from the blender shader, (export-import again) then everything is fine.

It can easily be reproduced, but if needed, I can provide a simple gltf file (+bin+tex)

blender shader example :

You can test with a free object like this one :

Open an issue in the issue tracker if there isn’t one already opened.