Godot Version
4.3 stable win 64
Question
I am unable to change between animations in my animatedsprite2D, i am trying to set my idle down animation to be autoloaded but I am unable to change between them for some reason both in the animatedsprite2d user interface area nor the inspector area
I’ve uploaded a screenshot to show you what I am talking about. I cant select a different animation anywhere. If I’m doing something wrong please feel free to point it out but I have used animated sprites multiple times without this issue occurring. Thanks in advanced,
Brandon
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Also I should mention I have tried restarting godot multiple times, to no avail. It’s strange because I can duplicate that animated sprite and I can select an animation just fine in the duplicate but when I switch back to the original I cant select any animation again. I’m trying to avoid using a duplicate due to the fact that it removes all my animations tied to the original so I would have to redo all the animation frames over again which is strange considering they both have the same animations if I duplicate the animatedsprite2d. So I suppose if nobody knows an actual solution to this bug, I guess ill just have to duplicate it and redo all the animations over again.
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Have you figured out a solution here? I’m running into the exact same thing and it’s so frustrating. The issue doesn’t seem to be tied to anything specific, and I’ve even had my duplicated AnimatedSprite2D not allow me to select the different animations I had already previously setup.
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try duplicating the AnimatedSprite2D. I have the same issue, looks like something is locking up the node, I’m also using AnimationPlayer and AnimationTree.
Also on Godot 4.3
I was having the same issue and what solved it was going to the animation tree tab and clicked the “end” button here.
Im guessing its because the AnimatedSprite2D animation cant be named the same as the AnimationPlayer animation, because of potential race conditions? Atleast it seems to work for me currently and could explain the hard to replicate “bug”.
Possible Solution:
Not having the same Name for AnimatedSprite2D Animations & AnimationPlayer Animations
Temporary fix:
Renaming an animation inside of AnimatedSprite2D (Hit [ENTER] while selecting the frozen window).
My first temporary fix:
It showed a popup that a track couldn’t be resolved.
Deleted the :animation Track of my RESET animation, inside of my AnimationPlayer.