Godot Version
4.7.2
Question
As standard I have tried Kaykit City Builder Bits.
But when it’s used for RigidBody3D it’s not playing nice, should use StaticBody3D for those building and force falling via code?
I putted 500kg - 1000kg on those buildings, Hole got 50kg.
The test in the game it looks terrible →
GitHub - artemisiagodot-beep/hole_godot_stencil · GitHub - updated
Things that don’t fit through the hole shouldn’t be rigid bodies.
If the hole gets bigger as you progress, you should turn new things into rigid bodies with each hole enlargement.
You mean keep them freeze = true or node type change during runtime?
Whichever works best for you.
I know how to turn off mask, or unfreeze/freeze.
Changing the node_type is bit like witchcraft as not sure if I don’t need to do some .duplicate() or .new() to make it works.