Godot Version
Question
Just want to know how to implement it, I can not image how to create collision for the complex building, so many different shapes, did I need to add collision for every part of the building?
Just want to know how to implement it, I can not image how to create collision for the complex building, so many different shapes, did I need to add collision for every part of the building?
You don’t need to create a collision shape one by one, you can generate it automatically by generating a trimesh static body from your mesh:
PS: If your model comes from blender, name your object with “-col” at the end of the name (ex: Shere-col) and by importing your blend godot file will automatically generate collision shapes.
Thanks a lot!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.