Building complex collision

Godot Version

Question

Just want to know how to implement it, I can not image how to create collision for the complex building, so many different shapes, did I need to add collision for every part of the building?

You don’t need to create a collision shape one by one, you can generate it automatically by generating a trimesh static body from your mesh:

PS: If your model comes from blender, name your object with “-col” at the end of the name (ex: Shere-col) and by importing your blend godot file will automatically generate collision shapes.

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Thanks a lot!

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