Godot Version
master branch (but more realistically any 4.3+ versions)
Question
I’m using Nix on NixOS (Linux) to build godot and my project (as well as packaging it).
I use Nix as my CI and I’m now trying to port everything to MacOS.
I see that I need several import to build godot (I think that’s some objective-C code, but I’m not an expert )
#import <AppKit/AppKit.h>
#import <AppKit/NSCursor.h>
#import <ApplicationServices/ApplicationServices.h>
#import <CoreVideo/CoreVideo.h>
#import <Foundation/Foundation.h>
#import <IOKit/pwr_mgt/IOPMLib.h>
where those headers come from ? I have Command Line Tools for Xcode
but compilation fails at
platform/macos/gl_manager_macos_angle.h:42:10: fatal error: 'AppKit/AppKit.h' file not found
> #include <AppKit/AppKit.h>
I’m a bit lost at how any of this is supposed to work, as I’m entirely new to the platform. Thank you in advance for your help.