Building Godot app for Magic Leap 2

Godot Version

v4.3.stable.mono.official [77dcf97d8]

Question

Hello! I’m trying to build an AR app for Magic Leap 2 using Godot and OpenXR. It is not officially supported, but from the comments here, I can infer that it is possible.
I’m following the OpenXR documentation page Deploying to Android — Godot Engine (stable) documentation in English

When trying to run the application on the device, it runs in a compatibility Android mode instead of true 3D and I get an Alert saying
OpenXR was requested but failed to start. Please check if your HMD is connected. Godot will start in normal mode.

Do you know of any additional steps I should take or are there any tutorials for building specifically for Magic Leap 2?

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