I’m new to local multiplayer programming ( I don’t understand anything ). I have a button on my stage and only the first player to click on it can click on it later! The other players can see it when it should appear but can’t click on it.
Sorry to come back to you, but the buton only works for the one who now hosts. While I didn’t modify anything and it worked, the only thing I did was copy bits of the scene to paste them into another one.
I set a timer for the maximum time of each player’s turn, at the end of the timer it shoots automatically, and the whole thing works completely, the scene is well synchronized. I don’t understand why the client device can’t click on this particular button (shoot and reload), because the quit and start again buttons work.