Button not clickable in margin area, resulting to bad UX

Godot Version

4

Question


I just learned that margin, when applied to button, is not applicable. The result is poor UX. I thought at first that Godot was having a performance failure, but it’s just that outside of the button’s content-box, is not clickable.

Is there any solution for this? I find it strange why Godot doesn’t have padding system.

1 Like

Expand margin is only for texture expanding, for area sizing, use content margin instead which is down below the inspector.

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