Godot Version
v4.6.dev5.mono.official [f5918a9d3]
Question
I don’t understand why assigning the character.CameraTarget to CameraController.Instance.Target does not work. It assigns null.
Is this some Godot C# related “specialty”? ![]()
Character:
[GlobalClass]
public partial class Character : CharacterBody3D
{
[Export] public Marker3D CameraTarget { get; private set; }
PlayerController:
public partial class PlayerController : CharacterController
{
public override void _Ready()
{
var character = GetTree().GetFirstNodeInGroup("character") as Character;
if (character != null)
{
TakeControl(character);
CameraController.Instance.Target = character.CameraTarget;
}
}
CameraController:
[GlobalClass]
public partial class CameraController : Node
{
public static CameraController Instance { get; private set; }
[Export] public Marker3D Target { get; set; }
public override void _EnterTree()
{
Instance ??= this;
}