Godot Version
4.2.2
Question
Subj. Hot to get access to native ID3D11Texture2D* of render target (on windows)?
I need it to send to dll that manipulates ID3D11Texture2D* data.
4.2.2
Subj. Hot to get access to native ID3D11Texture2D* of render target (on windows)?
I need it to send to dll that manipulates ID3D11Texture2D* data.
There may be some leads here, and there is an active pull request too with build instructions. Which it looks like you have to build Godot with a D3D12 option.
Oh, godot is using Vulkan. Which explains why I couldn’t find any ID3D11Texture2D reference in the code.
Which means my external library wont work.
Ok how do I stream godot render target textures as webcam source?
I had this lib in unreal that I used to do so, but cant seem find any solution for godot.
It turns out you can just capture with obs the picture with alpha from the godot window.
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