Godot Version
4.2.1
Question
I am currently working on a 2D jump and run game and am having trouble using the 2D camera correctly. Can the camera be put on rails?
4.2.1
I am currently working on a 2D jump and run game and am having trouble using the 2D camera correctly. Can the camera be put on rails?
Yeah, you would need a path2d node, set how long and the shape of your path, add a pathfollow2d and make the camera2d node a child of the pathfollow2d. Set the pathfollow2d to where it doesn’t rotate with angles, and to make it move just set progress. Hope this is helpful
Thanks!
The nodes I don’t know yet.
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