Godot Version
4.4.1 Stable
Question
Hi, I’m experiencing a weird visual bug when using Forward+ mode.
Some Scenes are basically “wiggling around“ when my camera moves with my character.
It only happens in Forward+, the moment I change to something like Compatibility mode, it stops happening.
Here’s a video on Forward+ mode:
And here’s a video on Compatibility mode:
Does anyone knows what could be happening? I’m a beginner with Godot, any help would be much appreciated. Thank you so much!
I honestly cannot tell the difference. Have you tried messing with vsync settings in your project?
Do you have “rendering/2d/snap/snap_2d_transforms_to_pixel” enabled in your project settings?
Thanks for the reply! You can see it if you focus on these houses in the first video, Even after I stopped walking, they still keep shaking a bit:
Disabling V-Sync didn’t help.
Thanks for the reply! It wasn’t checked, so I enabled it. It seems to fix the issue, but not my camera is super jittery.
I think all of this has to do with the camera following the character, to be honest.