Camera behavior in Forward+

Godot Version

4.4.1 Stable

Question

Hi, I’m experiencing a weird visual bug when using Forward+ mode.
Some Scenes are basically “wiggling around“ when my camera moves with my character.
It only happens in Forward+, the moment I change to something like Compatibility mode, it stops happening.

Here’s a video on Forward+ mode:

And here’s a video on Compatibility mode:

Does anyone knows what could be happening? I’m a beginner with Godot, any help would be much appreciated. Thank you so much!

I honestly cannot tell the difference. Have you tried messing with vsync settings in your project?

Do you have “rendering/2d/snap/snap_2d_transforms_to_pixel” enabled in your project settings?

Thanks for the reply! You can see it if you focus on these houses in the first video, Even after I stopped walking, they still keep shaking a bit:

Disabling V-Sync didn’t help.

Thanks for the reply! It wasn’t checked, so I enabled it. It seems to fix the issue, but not my camera is super jittery.
I think all of this has to do with the camera following the character, to be honest.