Godot 4.4.1
I have tried to make multiplayer work for my gladiator game.
I followed a tutorial by curtjs on youtube however that didn’t have any insight on how to make a camera work. This is the code from that tutorial:
It was also based on 2d game and player but I figured I could make it work. When I finished the tutorial The camera was only tracking the host. When I fired up two instances the joined player wasn’t seeing through it’s own camera but through the host’s camera.
Could someone help fix this problem?
Thx in advance.