Godot Version
4.4-dev2
Question
When moving a camera with limits, the limits do not move and appear to be set in world-space, as you would expect. However, when the camera is rotated at all, moving the camera seems to move the limits as well.
Steps to reproduce:
- Add Camera2D to scene
- Set limit values to smaller values
- Enable Draw Limits to see the limits in the editor
- Play around with moving the camera without and with rotation
Is this intended behavior or a bug? If this is intentional, then this makes it very difficult to rotate a player/camera and keep the camera within a specified bounds.