Godot Version
4.5
Question
I noticed some pixels jittering when my character is standing still. It looks fine when the character moves left or right, but when the camera stops smoothing and stays still, it starts jittering.
this is what the idle sprite normally looks like
the circled parts are some spots where it’s jittering, about every other frame (the eyelid is part of the idle animation so that’s normal)
I’m pretty sure it’s an issue with the camera, because the animation plays just fine when not using a Camera2D node, but when the camera node is attached, it jitters. I’ve messed with the inspector settings, but nothing seems to work, is there a way to fix this?

