Can Godot smooth switching between perspective camera and orthogonal camera?

Godot Version

4.3

Question

Can the Godot engine achieve smooth switching between orthogonal and perspective views? What I mean is’ smooth transition ', not rigid switching by changing the projection property.
Just like the camera effect shown in this video

The comment in that video states how they did it

I have already tried this method before. This method will extremely modify the FOV and camera position, which is difficult to apply in most projects, and Godot does not support setting the FOV to a value less than 1 or greater than 179.
I’m wondering if there’s a way to modify the camera matrix.