Godot Version
v4.4.1.stable.mono.arch_linux
Question
Is it possible to skip an animation although it has “switch mode: at end”?
I am making a 2D platformer where I want a landing animation to happen, unless the player Immediately either attacks or jumps.
I’ve tried to call next() on the AnimationStateMachine but it did not skip the “transition at end” rule for the transition