Can I correct this error/warning?

Godot Version

4.3

Question

I didn’t realize that I had this error warning in my game until I had backed up my game and moved on - quite a ways, but, I got this error somehow occurring 53 times, one for each asset I am using in the game, And it was this:

core/io/resource_format_binary.cpp:1083 - res://3d_props/Dungeon/box_small.gltf: In external resource #0, invalid UID: uid://hab2v5yytyri - using text path instead: res://3d_props/Dungeon/dungeon_texture.png

repeat 52 other times. Now I am not sure how and when it happened, but everytime I saved one of the stages that use these assets, there are three of them, the 53 magical error/warning reappear, appearing everytime I run the game in the debugger and everytime I load up the project. Everything onscreen behave and looks correct so the reason for the error in unknown by me.

Now is there any to stop this like with a @ignore_warning or another way?

If you can help here is a big thankyou in advance.

Cheers,

Your cache may be corrupted. Close Godot and delete the file uid_cache.bin inside the .godot folder of your project and try again and, if that does not work, delete the .godot folder entirely.

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If nothing helps, try to open the affected scenes and re-save them manually.

I tried with high hopes and it didn’t work!

Then I tried this completely worried and then after it loaded the project, it even more worryingly told me that I needed to update all my meshes because they were old. This would slow performance, so, I did that (thinking to myself lucky I made a backup), eventually after doing that and a restart it did work - didn’t see any difference to performance, but, there are no errors/warnings :grinning_face:, So thankyou so much for posting it is so nice not seeing the debugger and output windows getting clogged up with errors all the time. :man_bowing:.

Thankyou and Regards :smiling_face_with_sunglasses:.

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