Godot Version
v4.3.stable.official [77dcf97d8]
Question
I have a scene with some components in it, each of which I want to have an animation for. These components are independent and I want to have looping animations on them of different time lengths. (So I want a looping animation on the UVs of one material that runs for 5 seconds and a platform that moves back and forth every 8 seconds.)
It seems that I cannot do this with a single AnmationPlayer since playing one of the animations immediately stops the other. I could add two AnimationPlayers to the scene, but that makes keyframing very difficult because the editor can’t tell which AnimationPlayer to keyframe on.
Is there any way to put these two animations in the same AnimationPlayer and have them both play at the same time?