4.4
Hi, does anyone know if you can put an Area3D node inside a gridmap. I am trying to make a platformer that moves in 2d but the visuals are 3d and i am using a gridmap but idk if i can put a area3D in my gridmap or if i need to place them all by hand
Nvm, is there a reason to use an area when you already have physics materials?
I don’t know how to use physics materials and I can’t use area3Ds i just tried it and it messed up all of the meshes
The physics material applies to the entire gridmap. So if you have slippery surfaces you would want to have a normal grid map with default no material and a slippery gridmap with a physics material added.
But thats if you want to adjust friction and bounce.
An area can also do gravity.
Do i change the physics material on the gridmap node
Yes and i also found this. It seems a little involved but it may be the only way. (Note it is for godot 3.2.1)
Thanks so much
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.