Godot Version
4.6.2
Question
I want to have a ui where the player is able to switch between different dropdown menus via a button, in visually the same way you might switch between two options in a character creator. Short animation below showing what I mean. Is this possible without changing the scene entirely?

I think it can be done in multiple ways:
- Create two option buttons, identical looking, different content. Add them in a container node. Then when click on the change button, you make one invisible, and the other visible.
- Change the option button options via scripting. You can check how to do that in the documentation:
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