Can i upload private or unlisted Assets to the Asset Store and then use them?

Godot Version

4.7.1

Question

Can i upload private or unlisted Assets to the Asset Store and then use them?

Details

As i stated in Godot Proposal #12040,
i want Godot to support adding local Assets to the Asset Library Interface.

But that won’t happen soon, so i thought maybe i could
upload unlisted Assets to the Asset Store and then import them into Godot.

I haven’t made my Asset Store Publisher Account yet
because the Answer to the Question changes how much i’m interested to do it now.

I don’t think that’s possible. From what I’ve seen in Godot 4.7, the Asset Store tab is anonymous, so there would be no way for it to know you are the owner of the asset to show you even when unlisted.

You might have already considered this, but a simpler way would be using the Import button in the Asset Store tab to import your local zip file. Not exactly the same experience, but besides the download step, the installation would look the same as downloading directly from the store. For the asset store you’d have to create a zip anyway to push your code, so you might as well use your local file, self host it or even download the zip from your version control directly.

Thank you very much.

It never occured to me that i could import a local Zip File before.

As long as it’s filtered for that Purpose, importing a Zip File is always much simpler than copying the Assets directly from its original Project.

Today, i first used git archive to make a properly filtered Asset Zip File: