Godot Version
Godot v4.4.1.stable.mono
Question
So, I had this odd error that kept saying:
Script inherits from native type ‘CharacterBody2D’, so it can’t be assigned to an object of type: ‘Node’
… which made no sense to me because that was simply not the case.
So eventually I just deleted the script and the scene, but then I get this error:
E 0:00:01:026 can_instantiate: Cannot instantiate C# script because the associated class could not be found. Script: 'res://Scenes/game.tscn::CSharpScript_wowpa'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).
<C++ Error> Method/function failed. Returning: false
<C++ Source> modules/mono/csharp_script.cpp:2340 @ can_instantiate()
I am also getting this:
— Debugging process stopped —
ERROR: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.IO.IOException: The filename, directory name, or volume label syntax is incorrect. : ‘C:\Users\fredr\OneDrive\Documents\papergame\Scenes\game.tscn::CSharpScript_wowpa’.
This persist when closing/opening Godot.
If I open the game.tscn file with a text editor, I can actually find this:
public partial class Spinner
{}
"
This is the class I removed. I dont know or understand why this is even here? No other class seems to exist in this file. But then again, I dont know the structure of this file. And I really dont understand what that “ character is doing at the end?
If I delete the above from the file I will get this error instead:
ERROR: scene/resources/resource_format_text.cpp:39 - res://Scenes/game.tscn:211 - Parse Error: Unterminated string.
If I try removing larger parts of this file I get errors and/or it will simply not run (no errors, but nothing happens). Again, I dont know the structure of this file.
Anyway, it would be nice if this… was not an issue? Do I have to re-create my entire project now or what?