Godot Version 4.6.3
How to make my shader custom parameter into a curved form that is controlled based on particle life duration? I can not find any custom data slot.
If I write a texture dissolve in my shader, and I want to be able to make that dissolve level go from 0 to 1 asymptotically over the life of the particle, there are a lot more custom parameters like that, but what annoys me is that I haven’t been able to find any way to do this at all.