I can’t get my collision shape to rotate the same as my animated sprite. The Helicopter sprite is being rotated/tilted via the script; it isn’t animated other than the helicopter blades spinning.
Can we change the collision shape pivot point? When I press the pivot button, nothing happens.
Collision shapes don’t have pivots, but if you rotate the parent, their position property acts like a pivot. Sometimes people use dummy nodes as pivot points for their children, like when rotating a first person camera.