Is it possible to create assets inside godot?
Like do it have tools or do you need blender?
I am also voxel modeling and people were saying ‘‘Yes! It is possible to voxel model inside godot’’ when i went to the game engine i couldn’t model!
Were they lying?
Not out of the box. You might code it yourself.
But for creating voxel models there are alternatives to Blender that are easier to learn and free:
Blockbench
MagicaVoxel
For rigging or animating you might need Blender, at least for MagicaVoxel, not sure about Blockbench.
1 Like
CSG Shapes are a great way to get models and levels started without leaving Godot. Though I recommend exporting the model into Blender to clean up it. For textures to work well with CSG set “UV1 → Triplanar” on.