Godot Version
4.2.1 Mono
Question
A friend and I started creating a 3D game together, but after some heavy consideration from all sides, we will be moving the project over to Unreal Engine 5. However, my friend has already created a few large maps within Godot, and the way he did this was by creating MeshInstance3D nodes, deforming them and applying a texture to them. Is there a way for us to “salvage” these maps somehow? Export a group of nodes as one object to use in Blender or somewhere else?