Can you export groups of MeshInstance3D nodes as 3D objects to use in another engine?

Godot Version

4.2.1 Mono

Question

A friend and I started creating a 3D game together, but after some heavy consideration from all sides, we will be moving the project over to Unreal Engine 5. However, my friend has already created a few large maps within Godot, and the way he did this was by creating MeshInstance3D nodes, deforming them and applying a texture to them. Is there a way for us to “salvage” these maps somehow? Export a group of nodes as one object to use in Blender or somewhere else?

You can export a scene to GLTF under Scene -> Export As... -> gLTF 2.0 scene... More info Exporting 3D scenes — Godot Engine (stable) documentation in English

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