Godot Version
4.2.1
Question
Hi! I’m working on the animations for my game and In my animation I’m filtering out the legs when playing upper body animations (attack, draw weapon etc.) so that the legs keep moving at the same time as the player performs an action. I’ve run into a problem though: it seems I can’t isolate filtering bones from filtering functions (or at least I haven’t found a way).
The problem:
When I filter the functions, the upper body functions play, but not for the legs.
When I don’t filter the functions, the leg functions play but not the ones for the upper body. It’s an either or kind of situation.
What I want:
I want to be able to disable filtering for functions full-stop so that all functions play, both for the legs and the upper body. Can this be done?
Thank you
Here’s my setup: