Can you move skinned bones in Godot?

Like besides rotating, can you literally move the bone while retaining skinning?

Try it and see.

damn :sob:

I find the question ambiguous, what are you trying to do?

In Blender bones have an edit mode and a pose mode. In pose mode moving or rotating the bones will deform the mesh along with the bone, this allows animations to be made. In edit mode moving or rotating the bones changes how the bones affect the mesh, without actually changing the mesh’s vertices; this changes how things are animated, but does not create animations on it’s own.

Given these two modes, you can “pose” bones in Godot. I doubt there is an easy way to “edit” them within Godot.

I think that kinda answers my question, cuz i wanted to move the position of a bone with code, while also retaining skinning so like the mesh moves with the bone and what not. If im understanding correctly, thats not possible.

That’s the oppposite of what gertkeno wrote.

If you move the bones in Godot, you move the mesh along the bones. Always. It is not possible to move the bones without moving the mesh.

And yes, you can move the bones. That’s what imported animations do. There’s nothing special about imported animations. Anything an imported animation can do, you can do in a hand-made animation or in a script.

just to be clear, when you say “move” do you mean position or rotation?

Both operations are possible in Godot, I don’t think you can lock bones by position or rotation, that’s more of a 3D modeler feature than the exported properties of a model.