Godot Version
Godot 4.6.1.stable later Godot 4.6.2.stable
Issue
I cannot import any .blend files having the blender filepath set to blender 5.1
Here is my attempt at importing a default blender 5.1 scene on a recently downloaded godot 4.6.2.stable on a new godot project after recently deleting godot editor preferences (only setting the blender file after), blender 5.1 recently reset to factory preferences
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It is a valid .blend file, right after this i open it with the same blender 5.1 version i have set as filepath and it opens without issue everything just as i saved it
I know i can export to gltf, but i am working on a project with other people and it would be easier for everyone if we could just use blend files.
Context
Recently I was using blender models in godot for the first time. I set the import filepath to the old blender 3.6 version that i already had installed. everything worked, but then i downloaded blender 5.1 to use some of the new features. I got this error while importing a blender 5.1 file using blender 3.6 filepath in godot 4.6.1
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I assume that this is just version incompatibility so i switch the filepath to my newly downloaded blender 5.1 that i used to edit the file and i get the same error as in my first screenshot. Turns out I cannot import or open any blend files in godot using this new version of blender in the filepath. Since then i have tried blender 4.0, 5.0 and also the steam 5.1 versions none of them can open any scenes (even ones created by their respective versions). When I switch my filepath back to the old old 3.6 version suddenly i can open old 3.6 blend files again and i think i was even able to open one created in blender 4.0, but not blender 5.0 or 5.1. As said at the start i also tried a new godot version, resetting godot editor settings, creating a new godot project, resetting blender preferences, but no luck. Any and all help or ideas of what to try appreciated i have been trying to deal with this for a while