Cannot load project: "CrashHandlerException: Program crashed with signal 8"

Godot Version

v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)

Question

Everything (loading, editing, etc.) worked fine in my project until a few days ago, saved the thing, closed Godot. A day later, I changed some materials and textures, along with replacing some models with better versions, saved it, then it crashed after a short time. Now, whenever I load it from the project list, it crashes while loading/scanning files or shortly after finishing the loading (a few seconds after, with no error message box). The command line output of a verbose command line version run can be found here: Godot Command Line with verbose flag - Pastebin.com
What is Signal 8 and more importantly, what could be the reason for this issue and how can I fix it?

Please don’t use pastebin. Use GitHub gist if it’s too big for here. I clicked on your link, an add popped up, then the page refreshed to an add blocker add. Screams virus. Pastebin was legit at one point, but I’m not going back there. Sorry.

Without looking at the error best I can recommend is closing your game in the editor, deleting the .godot folder in your project folder, and then reopening it.

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Oh, did not see that ad because I use ad blocker. I’ll use gist the next time.
Deleting the .godot folder didn’t help, as soon as the loading progress was done, the Editor crashed before the scene was even fully visible (only the grid and brown/sky background).
Still crashes with signal 8.

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I found the solution. The error indicated some problem with D3D12 (cache stuff). I changed the rendering device, inside the godot project settings file, to “vulkan” and it fixed the issues. Waited a minute and moved the camera around - still running!

2 Likes

What’s your videocard?

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