Cannot make xr composition layer unshaded when sort order is zero or lower

Godot Version

4.6.2

Question

Trying to make a clear UI using composition layers but there does not appear to be any way to have a pointer appear on top of the UI using hole punching without the whole UI being washed out by light.

I’ve tried setting light mask on all UI objects to nothing. Adding unshaded materials. Adding custom world to the viewport(no idea of correct settings but just randomly changed things with no effect). Is this a bug because it doesn’t make sense that by using hole punching you are suddenly subjected to having everything washed out by lights.

Also, is there a better location besides this forum to receive answers to questions? I haven’t really gotten any help to all the questions I’ve posted so I’m wondering if this is even the right place?

Hi,

could you maybe post a screenshot depicting your problem and screenshots of your configuration. I probably won’t be able to help, but now i even have trouble understanding your problem. :slight_smile:

Also, is there a better location besides this forum to receive answers to questions?

I suggest the Godot discord for faster replies on XR topics, especially when mux213 is online. :wink:

You want a screenshot of a UI being lit by lights?