Cannot see any animations- FBX Help!

Godot Version

`4.3

Question

`Hello all, newb dev here trying to make a lil game, found a great set of assets for free/cheap but they’re all in FBX- importing them works great for static stuff(not moving) but trying to give them animations turns up a black nothingness. There’s nothing to animate, no bugs, no nothing. Could someone please help? I really don’t know what to do, and I’ve looked all over!
I’m using an intel processor on a Dell, with a GTX 950.

Can you record and show a short video of the problem you’re having?

I’ll try and do a vid!
…Apparantly new users can’t upload attachments. Which is stupid. And I can only put in one image!

Hopefully that helps? I feel there should be something there, and the base model itself shows up fine.

2 Likes

Workaround! Here’s what the baseline model looks like.

Try opening the FBX in blender and export it from there as Gltf?

So, despite documentation that says FBX works fine- it does not in fact, work fine and I gotta use another program to convert stuff? I got the model off itch.io, and have absolutely zero knowledge of 3d modelling programs.
That’s…frustrating lol. But I can try that, if I can figure out Blender.

Yes it is.

Well, glad other folks agree.

So, should there be something there in those FBX animations? Curious if that’s even an intended use.

Are you using that by the way? FBX2glTF

No, evidently 4.3 has FBX importing baked in now, and it seems to work fine for the model itself- it’s the animated bits that are giving me a headache.
I’m thinkin bout filing a bug report.

Some of your FBX files are only animations, you can import them as animation libraries in the “Import As:” tab, set it from “Scene” to “Animation Library” which you can then use in a AnimationPlayer node for the character.

This is fine and often a standard way to add files to a project; as animators will want to make animation over time, rather than exporting all animations at the same time.