`Hello all, newb dev here trying to make a lil game, found a great set of assets for free/cheap but they’re all in FBX- importing them works great for static stuff(not moving) but trying to give them animations turns up a black nothingness. There’s nothing to animate, no bugs, no nothing. Could someone please help? I really don’t know what to do, and I’ve looked all over!
I’m using an intel processor on a Dell, with a GTX 950.
So, despite documentation that says FBX works fine- it does not in fact, work fine and I gotta use another program to convert stuff? I got the model off itch.io, and have absolutely zero knowledge of 3d modelling programs.
That’s…frustrating lol. But I can try that, if I can figure out Blender.
No, evidently 4.3 has FBX importing baked in now, and it seems to work fine for the model itself- it’s the animated bits that are giving me a headache.
I’m thinkin bout filing a bug report.
Some of your FBX files are only animations, you can import them as animation libraries in the “Import As:” tab, set it from “Scene” to “Animation Library” which you can then use in a AnimationPlayer node for the character.
This is fine and often a standard way to add files to a project; as animators will want to make animation over time, rather than exporting all animations at the same time.