Godot Version
4.4.1 stable mono
Question
Hi, I cant seem to set the values of any exported variable anymore (C# Scripts).
Everything worked fine until now, but not it just stopped working.
I reopened the scene, reopened godot, rebuilt the project, etc. but it still doesnt work
I created a new “[Export] public int TestNum;”, but even that doesnt work. When I try to change the value in the editor, the value snaps back to 0 immediately.
Does anyone know a solution to this problem?