Godot Version
4.3 Stable mono
Question
Why can’t i create Keyframes for my rotation animation?
I have a Sphere MeshInstance3D. As a Child there is an AnimationPlayer within I have a property track for my object with a rotation vector node. When I want to create a Keyframe for this Animation nothing happens exept a blank inspector for an AnimationTrackKeyEdit pops up.
I figured that it might be a but with the Snap Option but i am not sure. Snap is on and set to 50. Animation length is 1000.
This is supposed to be a Star to slowly rotate around itselfe.