Godot Version
4.3
Question
Hello everyone,
I would like to develop a pixel art game. Since the UI display is less attractive at a resolution of 320x180, especially for text, I wanted to render the sprites in a subviewport and the UI outside of it. I then set the resolution to 1920x1080 in the project. Visually, it works, but when I set it up as shown in the screenshot, I can no longer focus on or move any of the nodes that are in the subviewport. I can only do this via the inspector. How can I solve this, or is my approach completely wrong?
