Godot Version
4.3
Blender Version
4.3.0
Question
Hello. I’m attempting to import a mesh from Blender with an associated sphere collision primitive that is defined in Blender using an Empty with a “-colonly” suffix as described in the docs.
The empty is getting imported as a simple Node3D rather than as the SphereShape3D that I’m expecting.
I’ve tried doing similar with a -colonly mesh object, and that one does get imported as a CollisionShape3D.
Here’s the structure of my test .blend file:
and here’s how it’s imported by Godot:
Am I doing something wrong?