Hello. I’m attempting to import a mesh from Blender with an associated sphere collision primitive that is defined in Blender using an Empty with a “-colonly” suffix as described in the docs.
The empty is getting imported as a simple Node3D rather than as the SphereShape3D that I’m expecting.
I’ve tried doing similar with a -colonly mesh object, and that one does get imported as a CollisionShape3D.
If you’re using glTF instead of Collada, there’s another option. Godot 4.x already supports importing the OMI Physics glTF extensions, but Blender doesn’t export them yet.
I wrote a small Blender add-on that exports Blender collision primitives as OMI Physics, so they import directly into Godot as collision shapes without relying on naming conventions or the Collada workflow. It might be worth a look if you’re targeting a glTF pipeline.