Godot Version
Godot 4.0
Question
I know it’s simple, and probably has a really simple solution, but I’m trying to move a node3D to get a weapon to move, the idea being that the weapon can be swapped out and the path the new weapon takes will be the same as the last one.
However, as I try to move the node3D that the weapon is attached to, it snaps back into place and nothing updates in the editor.
I am able to move the weapon itself, it’s just the parent node that’s the issue.
I am using an animation player/tree and just put in the first frame of the node, interestingly, I tried removing the RESET track from the animationplayer and the weapon attach point snapped to 0,0 on the main player node.
Any suggestions for getting this to work?
EDIT: I figured it out, I had to switch the animation tree active box off and it worked, thanks for being my rubber duck guys.