Godot Version
Godot_v4.1.3-stable_win64
Problem
I can’t open the instancing tutorial project nor create new “Foward+” projects
Context
Hello everyone, I’m new to gamedeving and chose Godot to be my first experiences… Not going well lol.
As I said, I can’t open the instancing tutorial project (the first tutorial project was ok) and (after looking up a little) I realized I can’t create new projects with the “Foward+” rendering option.
Like the tittle of the topic says, I tried to run the engine from a console and got a warning. I used this command I found in a web site after looking what the problem could be: --verbose > godotlog.txt (I can’t find a way to upload the log file for you).
My system specs, some of the console run and some of the logfile content are bellow.
I hope you can help me (sorry if is just a noob’s problem) and thank you for your time.
My System
Windows 10 64x 22H2
16 GB RAM
Intel® Core™ i7-6500U CPU @ 2.50GHz
- Intel® HD Graphics 520 v26.20.100.7870
- Vulkan 1.2.131
- “Shader version” (as it states on my Intel command center) 5.1
- DirectX 12
- OpenCL 2.1
Console Run
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1801566274912
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
Vulkan devices:
#0: Intel Intel(R) HD Graphics 520 - Supported, Integrated
Vulkan API 1.2.131 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) HD Graphics 520
Optional extension VK_KHR_fragment_shading_rate not found
Optional extension VK_KHR_incremental_present not found
Optional extension VK_GOOGLE_display_timing not found
- Vulkan Variable Rate Shading not supported
- Vulkan multiview supported:
max view count: 16
max instances: 268435454- Vulkan subgroup:
size: 32
stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD
quad operations in all stages
Startup PSO cache (0.0 MiB)
Using “winink” pen tablet driver…
Creating VMA small objects pool for memory type index 0
Shader ‘CanvasSdfShaderRD’ SHA256: 2ea959eb2c…
(and a lot of lines for this Shaders continue)
The log file i saved
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderGLES3’ SHA256: 72cda41890bce2f09217c172023d31e735a3fee605bad83c8e63f1a981a36a77
Shader ‘SkeletonShaderGLES3’ SHA256: add3f03e6eebdffdf0073fae42195857307eddada333b82998642329511917a2
Shader ‘ParticlesShaderGLES3’ SHA256: 9bf432d37b0b4792d67aa9f577258845d4047e3f98e990aeca6fd20a868c4db2
Shader ‘ParticlesCopyShaderGLES3’ SHA256: c778843b0cd1c7ce4c621fa2b924f703ac4001faef0555114b81a76c264a6908
Shader ‘CopyShaderGLES3’ SHA256: b1bc5a355ed9bda23f291956f121e0535b4e81b54cdac398412d200e6133161f
Shader ‘CanvasShaderGLES3’ SHA256: 007cddfcf35f7d57b219cffec53f6a7d9fe7a1979be4db64c6450cfac6000053
Shader ‘CanvasOcclusionShaderGLES3’ SHA256: 968915a469db9a7d505be274e8060c8288c15a5865baeb8362b3b0e2cacb16f3
Shader ‘SceneShaderGLES3’ SHA256: 7757391c487ac94cfa6418166bd5fdacce470f09394c1a2a875e878c8c5d8596
Shader ‘SkyShaderGLES3’ SHA256: 1fe105946e63973aecf5198091930c2bdb17778012ef0253e325ade3a297e6c8
Shader ‘CubemapFilterShaderGLES3’ SHA256: 2b651c285a02b7d4221af1827e1613c03e73e600ebc40b9e6a0b22bb855bd75f
OpenGL API 3.3.0 - Build 26.20.100.7870 - Compatibility - Using Device: Intel - Intel(R) HD Graphics 520
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: “ICU / HarfBuzz / Graphite (Built-in)”.
CORE API HASH: 1133376617
EDITOR API HASH: 884771216
EditorSettings: Load OK!
Loaded system CA certificates
EditorSettings: Save OK!
Editing project: C:/Godot/instancing_starter
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interfaceNative mobile
XR: Removed interfaceOpenXR
Orphan StringName: variant_booleanize
Orphan StringName: string_new_with_utf8_chars_and_len
…
(A whole bunch of Orphan StringNames)
…
Orphan StringName: KEY_BRACELEFT
Orphan StringName: PROPERTY_HINT_PLACEHOLDER_TEXT
StringName: 688 unclaimed string names at exit.