Can't see node children and can't decouple duplicated nodes

Godot Version

4.3-RC 2

Question

I have a Door node in my project which is an Area2D with a collision2d and a marker. I have a room with 4 exits.
CavePic1

My level has a Node called Doors which should hold the 4 door objects.

If I add a child node “Door” to Doors then I can’t see the collision2d or the Marker 2d and the “Editable Children” option does not appear
NodePic1

Another way to do it would be to duplicate the existing Door node.
If I duplicate Door_e then I can see the child nodes, but the collision shape is linked back to the original such that if I change the shape of the duplicate the original shape also changes.

CavePic2

Right clicking the duplicated node and selecting “Make Local” doesn’t decouple the collision2D objects.

Because of this, I can’t make new door objects for the north and south doors which have a narrower doorway.

It seems like this should be so simple to do. Just drop a new Door node onto my Doors node. But it’s not doing anything like what I would expect it to do.

So dragging the door from the file-manager in the scene doesnt work?

1 Like

Correct. That drops a door into the “Doors” node. But the children are not visible and the “Editable Children” checkbox does not appear when I right click the new door.

Wow, I just updated to 4.3 Release candidate 3 and dropping the door object as you suggest works and allows me to set the children editable.

I thought that the new door wasn’t visible, But it was just set with it’s position to 0,0

It seems upgrading to 4.3 RC 2 fixed it

1 Like

Maybe a bug

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