Godot Version
Godot 4.4.1 stable
Question
I’ve set my Project Settings to use a Viewport Width of 1920 and Viewport Height of 1080 and the Mode to “Fullscreen”. When running the game with F5, this works as expected. However, since it now takes over the entire screen, I’m unable to access the editor without fiddling around with the windows.
Alt+Tab does not seem to work out-of-the-box, and I am unsure if this is an issue or if I need to manually implement it. Previous engines I’ve used had Alt+Tab functionality out-of-the-box so I wanted to make sure I wasn’t overlooking something obvious.
Is Alt+Tab something I need to implement manually, or is it there by default and I have some other kind of issue preventing it from actually disabling fullscreen?