Godot Version
4.2.1
Question
When I use Canvas texture in sprite3D and add texture to diffuse field the texture looks like a regular white square.
How can I fix that?
4.2.1
When I use Canvas texture in sprite3D and add texture to diffuse field the texture looks like a regular white square.
How can I fix that?
CanvasTexture
is only for 2D. If you want to add extra textures like a normal map to a Sprite3D
you’ll need to create a material in its GeometryInstance3D.material_override
property and setup it accordingly.
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